's early access launch last week was surrounded by a fair amount of skepticism, and that's not without reason — it's hard to compete with a series as massive in scope as The Sims. Now, after a busy launch weekend and , the game's director wants to let hesitant players know [[link]] that he's committed to delivering the best early access experience possible.
Over the weekend, Inzoi director Hyungjun "Kjun" Kim shared some on the planned Inozi updates and roadmap going forward.
The first update is slated for May and will introduce an adoption system, relationship improvements, new furniture, and (most importantly for nonconformist players) cheat codes and modding kits. These changes are exciting, but I'm personally eyeing some of the stuff that's due later in the year, like a new city, a memory system, and even indoor temperatures, which were only vaguely mentioned but seem interesting and weirdly specific enough to get me invested.
Alongside the hotfix today, Kjun clarified the short term plans for updates: "we intend to quickly apply fixes for reported issues through hotfixes during April," and that Inzoi Studio is exploring more ways to collect feedback from players in addition to its Discord server.
He also added that they'd prioritize stability and thorough testing in future updates, which has me crossing my fingers for a version of Inzoi that [[link]] my awful PC might be a bit happier about running.