After a handful of days to really dig into , folks are starting to identify some bugbears. There's the slow progression, the wonky server browser, the high CPU usage, and oh yea—there's something deeply wrong with hit registration.
If your gun isn't always shooting straight, that's partly by design—Battlefield 6 guns have "bloom," an accuracy penalty that increases bullet spread the longer you fire continuously. While some Call of Duty transplants are gobsmacked by the mechanic on principle, DICE is currently investigating instances where bloom is working a little too well.
from
This was the clip that prompted DICE game designer Florian Le Bihan to put the call out for more wonky instances of hit registration.
"We're currently investigating this issue," [[link]] Le Bihan on October 13. "It is commonly observed with the target being visibly hit (blood splatters) but no damage is confirmed in the HUD (no hit indicator etc...)."
In another replay, Le Bihan said DICE has that causes the first few bullets of a magazine to miss soon after crouching. Not all of the clips we're seeing include
crouching—according to Le Bihan, there are two other bugs causing bloom and dispersion to go wild.
"The Beta bug was actually fixed but we've identified another issue (two in fact) that impacts dispersion/bloom in an unintended way and will cause you to have more dispersion at times," he wrote in . "The team is working on this and we're looking at general balance/tuning of dispersion too."
While the official Battlefield channels have yet to mention upcoming hotfixes for accuracy, I'd be surprised if a week goes by before they're patched up. It sounds like DICE will also use the opportunity to tone down the intended bloom across all guns. I hope it doesn't overcorrect toward Call of Duty's laser beam meta, as Battlefield 6 does not need any more reasons to main assault rifles and carbines.