talesofapeanut

Missing faces, levitating bodies, and NPCs with no respect for personal space_ A celebration of Beth

November 25, 2025 | By **A. Sinclair**

It happens again for the fifth time since I began Starfield: During a conversation with an NPC, my companion, trapped by an airlock or some obscure gnarl in the level architecture, chimes in from a completely different room. During his lines, the camera swivels in the direction of wherever he is on the map. The space where his head usually appears is instead occupied by a blank, expressionless wall.

For anyone who has spent hundreds of hours snout-deep in any of Bethesda's open-world buffets (myself included), this phenomenon is nothing new. Ever since The Elder Scrolls IV: Oblivion, Bethesda's games have become heavily associated with jank—NPC behavior that produces unintended consequences, defies realism, or otherwise disrupts the flow of the game.

For some, this is evidence that Starfield has failed to live up to its expectations. The post-release discourse has surfaced numerous unfavorable comparisons to Cyberpunk 2077, No Man's Sky, and Mass Effect. At the same time, jank has come to define our collective remembrance of Bethesda's games, becoming something of a comforting presence for anyone who knows parts of Tamriel like the back of their short-haired Khaajit hand.

Jank isn't a bad thing. Rather than detracting from Bethesda games, jank elevates them, injecting spontaneity and humor into worlds that might otherwise feel barren and lifeless.   

An abridged history of NPC jank in Bethesda games 

Sad Oblivion man

(Image credit: Bethesda)

Bethesda has always strived to achieve a feeling of immense scale, leaning on procedural generation in order to populate the towns and dungeons of both 1994's Arena and 1996's Daggerfall. 2002's Morrowind was the first in the series to ditch procedural generation in favor of hand-crafted assets and environments, codifying many of the conventions that would come to define Bethesda’s approach to open-world design. 

2006's Oblivion and 2008's Fallout 3 introduced full voice acting and AI that allowed NPCs to engage each other in autonomous conversation. You'd wade through cornfields of loot until an NPC emerged from the glade, offering to give you a sidequest or slit your throat for your belongings.

During this generation of Bethesda games, jank felt like a symptom of the studio’s undying open-world aspirations. The procedurally generated, text-based NPC dialogue of Arena and Daggerfall was less vulnerable to awkward pacing, but now that every NPC could talk, players were much more likely to experience jarring tonal shifts as characters reacted to their sudden actions. More detailed NPC models, animations, and behaviors meant a higher risk of witnessing unrealistic collisions between characters and their environment.

(Image credit: Bethesda)

I not only overlooked moments of jank—I celebrated them

But I didn’t mind back then. I was so enamored with Fallout 3’s spectacularly bloody V.A.T.S. system that I not only overlooked moments of jank—I celebrated them, relishing every instance a raider’s disembodied spine would refuse the call of gravity, nailed to an invisible wall in midair. I howled with joy whenever one of Oblivion’s guards would pursue me for countless in-game hours only to run, with baby-faced innocence, off of a cliff. 

This was Bethesda’s open-world entropy at work, punctuating journeys across Fallout 3’s Wasteland and Oblivion’s Cyrodiil with surreal and unpredictable NPC encounters. The stilted delivery of the games’ voice casts only enhanced these moments. Without jank, actions like pickpocketing or committing random acts of violence might have felt more dull or straightforward. 

I wasn’t alone in finding charm in these quirks. This 2007 YouTube sketch is one of the earliest videos to juxtapose Oblivion's NPC conversations with real life, highlighting the bizarre logic that pervades in-game interactions. Though Oblivion and Fallout 3 occasionally come apart at the seams, this was once considered a small price to pay for access to the vast, open sandboxes Bethesda had created.

Bethesda, please never change 

(Image credit: Bethesda Softworks)

As hardware has evolved so has the demand for seamlessly realistic worlds. Cyberpunk 2077's notoriously disastrous launch was met with countless criticisms regarding bizarre oddities like nude, T-posing motorcyclists. 2021's "Definitive Edition" of the GTA trilogy was also given the fail compilation treatment after its buggy release. In the age of ray-tracing, any big-budget simulation of real life invites relentless scrutiny about the ways in which NPCs might disrupt a player's sense of "immersion." 

It's the jank that yono all app makes Starfield unmistakably Bethesda

Meanwhile, it's been 17 years since Oblivion, 12 since Skyrim, and seven since Fallout 4. Starfield promises us an experience that previous generations of hardware couldn't deliver, encompassing spaceship customization, dogfighting, piracy, and interplanetary colonization. Occasionally, it delivers, inspiring awe with its glimpses of lush alien vistas, the depths of its faction-oriented questlines, and yes, the sheer scale of its abyssal vision of outer space.

Yet it's the jank that makes Starfield unmistakably Bethesda. It warms my heart when I approach an NPC and they address me only to reveal they don't have a face, or when UC Security proves they're just as jumpy and prone to sudden acts yono all app of brutality as Oblivion’s Imperial Guard. When Starfield's gameplay loop—fast traveling to distant solar systems, clearing out nests of space bandits, and relieving locker after locker of their aging sandwiches—begins to feel like a slog, it's jank that lifts my spirits again.

Comments

LuckyPlayer1030

I love the overall aesthetic of the platform. The animations, visual effects, and sound design make the gaming experience more dynamic and immersive. It's one of the reasons I keep coming back. I appreciate the themed slot games, especially those based on movies and TV shows. They make the gaming experience more engaging and immersive. The combination of storyline, visuals, and bonus features makes each game feel unique.

JackpotHero5475

I really enjoy playing the slot games here. The variety is amazing, from classic reels to modern video slots with interactive bonus rounds. Every spin feels like an adventure, and the graphics and sound effects are top-notch, making the experience immersive and exciting. The payout process is generally smooth and reliable, though occasionally it takes longer than expected. Overall, I feel confident that my winnings are safe and will be credited properly.

CasinoKing8675

I really enjoy playing the slot games here. The variety is amazing, from classic reels to modern video slots with interactive bonus rounds. Every spin feels like an adventure, and the graphics and sound effects are top-notch, making the experience immersive and exciting. Customer support has been outstanding whenever I had any issues. They respond quickly and professionally, ensuring that any concerns with deposits, withdrawals, or gameplay are addressed immediately, which makes me trust the platform more. The variety of games is excellent, including table games like blackjack, roulette, and baccarat, in addition to slots. This keeps the platform interesting and allows me to switch games depending on my mood.

Mindful Connections

สล็อต สล็อต สล็อต p31 เครดิตฟรี 188 u31.com เข้าสู่ระบบ u31 เครดิตฟรี 31 บาท winner55 ww winner55 สมัคร winner55 เครดิตฟรี​ winner55 ทางเข้า สล็อต​ winner55 com เพื่อ เข้า ระบบ ค่ะ สมัคร winner55 เครดิต ฟรี 188 ทางเข้า winner55 ผ่านโทรศัพท์มือถือ​ Yono all app all yono app go rummy holy rummy royally rummy rummy 365 rummy 51 rummy best rummy golds rummy mars rummy master rummy modern rummy nabob rummy noble rummy satta rummy star rummy wealth rummy win yono all app yono apk yono arcade yono business sbi yono business rummy meet joy rummy rummy new app rummy nobel rummy royal Yono all app Yono all app Yono all app Yono all app Sex Dolls Sale Sexpuppen Kaufen Bambola del Sesso สล็อตฟรี สล็อตฟรี ทดลองเล่นสล็อตฟรี โปรโมชั่นสล็อต U31 com h25 com สล็อต m358 เครดิตฟรี 188 w69 slot เครดิตฟรี 188 บาท pxj เข้าสู่ระบบ winner55 ทางเข้า สล็อต l86.com สล็อต pg168 ทางเข้า ทางเข้า w88 ใหม่ ล่าสุด bk8สล็อตฟรี PIGSPIN เครดิตฟรี 100 huc99สล็อตฟรี dafabet mc888 riches888pg jinda44 e19 betdog sbfplay ufa747 pay69 slot ดาวน์โหลด ufa888 riches777 g2g1bet PG SLOT U31 Gaming สล็อต สล็อต สล็อต h25 สล็อต สล็อต u31 h25 u31 H25 h25 com สล็อต​ h25 com เข้าสู่ระบบ​ h25 com สล็อต​ h25 com เข้าสู่ระบบ​ u31 game เข้าสู่ระบบ u31 เครดิตฟรี 188 u31 เข้าสู่ระบบ w69 w69 slot ทาง เข้า​ w69 slot ทางเข้า​ w69 slot เครดิตฟรี 188 บาท​ w69 เข้าสู่ระบบ​ h25 com สล็อต​ H25 สล็อต winner55 u31 u31 com u31.com เข้าสู่ระบบ​ สมัคร winner55 เครดิตฟรี​ w69 slot ทาง เข้า yono all app yono all app yono all app yono all app yono all app yono all app yono all app w69 slot winner55 H25 com สล็อต H25 com สล็อต w69 slot w69 w69 slot winner55 winner55 slot u31 com u31 com เข้าสู่ระบบ​ u31 gaming u31.com เข้าสู่ระบบ u31 ทางเข้า u31 เข้าสู่ระบบ ทางเข้า winner55 ผ่านโทรศัพท์ มือ ถือ winner55 ทางเข้า สล็อต Yono all app Yono all rummy yono app yono sbi u31 com pg slot demo

Recommended Reading

Ghostwire_ Tokyo is getting an expanded campaign, a roguelite mode, and a dodge button

I liked Ghostwire: Tokyo, but cripes did it need a dodge button. Combat [[link]] basically amounted to circle strafing enemies while firing fancy magic at them, and I'm not alone in feeling that its fighting w...

Read More →

Five Nights at Freddy's Roblox game debuts by accident because series' creator 'approved a skin'—d

Five Nights at Freddy's, a cultural gaming giant big enough to have its own movie (that was apparently Just Okay, according to critics) has come to Roblox—wait, [[link]] hold on a second, it's gone. Now it's i...

Read More →

Square Enix wins stunt of the day by commissioning actual swordsmith to make a giant Final Fantasy 1

Today's most bonkers [[link]] news is that Square Enix, which of course is blasting money at the Final Fantasy 16 marketing campaign like there's no tomorrow, has decided to have the main character's sword for...

Read More →