The seas have been choppy of late for live services games looking to make a name for themselves, with most of them sinking forlornly to the bottom of the Steam charts. Skull and Bones is one such game that seems to be heading in that direction. It's not that it's bad exactly, , it's just that stripping the colourful characters, the exploration, and swashbuckling silliness out the Golden Age of Piracy setting in favour of unsightly live-service trappings leaves you with w69 slot ทาง เข้า something rather niche, instead of a fantasy that just about anyone can get onboard with (like, say, Sea of Thieves or Black Flag).
Also, shortly before launch was maybe one of the most pride-before-fall statements in the history of gaming (honourable mention to John Romero 'making us his bitch' with Daikatana).
Insider Gaming's source didn't reveal Skull and Bones' current player numbers, saying only that they "might surprise people."
Continuing to support a service game into a second year—especially one with as much investment as this—may not seem surprising, but in this case it's coming from a company who (). At least keeping Skull and Bones afloat would help prevent another round of layoffs, but it's looking every bit like a game on borrowed time.