In 1987, Namco released Star Wars [[link]] in Japan for the Famicom, a title that took more than a few liberties with the movie trilogy’s

storyline. Sounds

outrageous, but one

look at the game’s manual art and everything was suddenly OK. [[link]] Why? Because the lizards, scorpions and pterodactyls you’re fighting—and that aren’t exactly canon —are so damn cute, that’s why. As is cute little 80’s anime Luke, cute little [[link]] 80’s anime Han Solo (and his GIANT EYEBROWS) and, best of all, a handy galactic map that I’m sure many of you are already hastily pointing out is totally WRONG.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); The complete manual to this game, never released outside Japan, can be viewed at the Video Game Den (via Game & Graphics and Fuck Yeah Famicom). Fine Art is a celebration of the work of video game artists. If you’re in the business and have some concept, environment or character art you’d like to share, drop us a line!
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